Re: Edge color problem

That does the trick!

Thanks,
Doug

Bill Hibbard wrote:
On Fri, 8 Aug 2003, Don Murray wrote:

I'll let Bill explain it. ;-)


Hi Doug,

It turns out you did find a bug, which was calculating NaN
normals. Different OpenGL implementations dealt with these
differently, hence the confusion. The fix is at:

  ftp://ftp.ssec.wisc.edu/pub/visad-2.0/untested/Gridded3DSet.java

Thanks for finding this,
Bill


--
*----------------------------------------------------------------------*
| Doug Lindholm, Software Engineer          |  E-mail: lind@xxxxxxxx   |
| Research Applications Program             |   Phone: 303-497-8374    |
| National Center for Atmospheric Research  |                          |
| P.O. Box 3000                             |     There's no place     |
| Boulder, Colorado 80307-3000              |        like $HOME        |
*----------------------------------------------------------------------*